Monday, 3 March 2014

Education Technology Trends You Should Know About

Education Technology Trends You Should Know About

By Katie Lepi

Not too long ago, the NMC Horizon Report: 2014 Higher Education Edition was released, with the aim of examining emerging technologies for their potential impact on and use in teaching and learning within higher education settings.
This is the eleventh time the New Media Consortium has put out this report, and it is interesting to look back and see what they had to say last year, as compared with their findings this year. In the report, the NMC teams with the EDUCAUSE Learning Initiative to identify six trends that are accelerating the adoption of technology in higher education.
The report identifies the technologies, and then separates them into three timeframes (called Horizons) that they think will match when each technology will enter mainstream use. Just for reference, last year’s identified trends were MOOCs (Horizon 1),  tablet computing (Horizon 1), games/gamification (Horizon 2),  learning analytics (Horizon 2),  3-D printing (Horizon 3), and wearable technologies (Horizon 3).
This year, the group has identified social media (Horizon 1), integration of hybrid, online and collaborative learning (Horizon 1), the rise of data driven learning and assessment (Horizon 2), students as creators instead of consumers (Horizon 2), agile approaches to change (Horizon 3), and the evolution of online learning (Horizon 3).
While you’re welcome to download and peruse the whole report from the NMC website, we’ve decided just to highlight the key trends that they’ve identified to get you thinking.
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2014′s Key Trends

(all quotations from the NMC Horizon Report)
Social Media -  “Educators, students, alumni, and the general public routinely use social media to share news about scientific and other developments. The impact of these changes in scholarly communication and on the credibility of information remains to be seen, but it is clear that social media has found significant traction in almost every education sector.”
Hybrid, Online, and Collaborative Learning - “An increasing number of universities are incorporating online environments into courses of all kinds, which is making the content more dynamic, flexible, and accessible to a larger number of students,”
Data Driven Learning and Assessment - “As learners participate in online activities, they leave an increasingly clear trail of analytics data that can be mined for insights.”
Students Shifting From Consumers to Creators - “University departments in areas that have not traditionally had lab or hands-on components are shifting to incorporate hands-on learning experiences as an integral part of the curriculum.”
Agile Approaches to Change - “When educators are able to experiment with new technologies and approaches before implementing them in courses, they have the opportunity to evaluate them and make improvements to teaching models.”
The Evolution of Online Learning - “The value that online learning offers is now well understood, with flexibility, ease of access, and the integration of sophisticated multimedia and technologies chief among the list of appeals.”
Post Source: http://www.edudemic.com/education-trends-keep-tech-front-center/


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Future Of Games In Education

Future Of Games In Education

By Katie Lepi

Gamification is a trend that doesn’t seem to be going away any time soon. Incorporating game play elements into your classroom can help to create a dynamic, interactive environment that will help get and keep your students engaged in the material and excited to learn. It sounds great, right? But every trend will see a fizzle, and this one will inevitably see that too, right? Well, maybe not. Gamification has a number of attributes that make it a popular and potentially longer lasting classroom trend. The handy infographic belowtakes a look at why games in the classroom may be here to stay. Keep reading to learn more.

Games In Education

  • In the US, 9 out of 10 kids play electronic games
  • The average 8th grade boy will play about 23 hours of video games per week
  • For girls, that figure is about 12 hours
  • For games, the attention span of students is excellent – put that to use in the classroom!
  • Using games in the classroom is associated with a 20 percentile point gain in student achievement
  • One study shows that surgeons perform better and more accurately when they’re regularly playing video games
  • Middle school students in Japan who played games with characters that showed positive emotions often showed them more as well
  • 70% of teachers agree that games in the classroom increase motivation and engagement
  • 60% say that using games helps personalize instruction
  • 62% say that games make it easier for them to reach a wide range of learners
  • Games help students develop multiliteracy practices
  • Developing games help students develop problem solving abilities
TheFutureofGamesinEducation_52e7ef843780b

Post Source: http://www.edudemic.com/games-in-education/


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Start Using Augmented Reality In The Classroom

Start Using Augmented Reality In The Classroom

By Beth Holland

Augmented Reality (AR) allows teachers and students to extend the physical world with a virtual overlay. Whether you have iPad, Android, or a smartphone, scanning a trigger in the physical world with an AR app allows a new layer of information to appear. This information could be a link to a web site, a video, an audio recording, or even a 3D model.

Image Credit: Diane Horvath (@techmonstah)
Image Credit: Diane Horvath (@techmonstah)

The two most popular tools for creating Augmented Reality, Layar and Aurasma, work with both iOS and Android devices. Using either of these tools, you and your students can create Augmented Reality experiences to extend and enhance the learning context, but how do you know where to begin? Each tool has a few technical differences which the table below explains.
Viewing AR contentFree iOS/Android AppFree iOS/Android App
User AccountsScan triggers without logging in and create auras on mobile devices without an account. However, you do need an account to create from the onlineAurasma Studio.While it’s possible to scan triggers without a login, you do need an account to create new experiences from the web-basedLayar Creator.
Creating AR contentCreate from within the app or online via Aurasma Studio.Use the web-based Layar Creator.
Types of AR contentOnce a trigger image has been scanned by a device, the Aura (Aurasma’s term) could be an image or video, as well as an interactive “click-through” – make a phone call, add an event to calendars, send a text message, compose an email, etc.Once a trigger image has been scanned, you can include a number of items to tap: YouTube videos, Flickr images, web links, other images, 3D models, audio recordings, etc.
Considerations…Auras created on a device can be viewed only on that device. However, to view auras from any device they must be created viaAurasma Studio and shared through channels. It is also important to note that the Aurasma Studio login and the app login do not sync. This means that there are planning considerations for disseminating access to content with students.As soon as the AR content is made public from the Layar Creator web site, then anyone can experience it if they scan the trigger image with their mobile device.
AR ExperienceWhen trigger images are scanned, the auras immediately start playing/appear over top of the trigger.When images are scanned, virtual touch points appear but have to be tapped in order to play or do anything.

Augmented Reality in the Classroom

“Augmented reality is ability to bring the digital world into our physical world. Digital content overlaid onto physical objects gives us the ability to bring learning content into the classroom like never before. When learning about the Solar System, you can have students read an article, look at pictures, or watch a video, but with augmented reality you can put the entire Solar System on their desk in 3D to interact with. That is powerful!” – Drew Minock (@TechMinock), Co-Author of Two Guys and Some iPads
Recently, sixth grade students at Blake Middle School in Medfield, MA leveraged augmented reality to extend the potential of paper posters. Collaborating with their peers, they created an interactive mission to space. Extending their learning experience well beyond the walls of the classroom.

Though augmented reality is still fairly new in the classroom, there are some excellent resources created by educators from around the world.

Choose either Aurasma or Layar to get started and begin to imagine the possibilities when you extend the physical into the digital world.

Beth Holland will be teaching about Augmented Reality in a number of sessions as part of the EdTechTeacher Summer Workshop Series. She will also be talking about the impact of Augmented Reality on future learning at the Learning Futures Summit in July.
Post Source: http://www.edudemic.com/augmented-reality-in-the-classroom/


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How Literacy Is Changing In Schools Around The World

How Literacy Is Changing In Schools Around The World

By Katie Lepi

There are so many children around the world who don’t have access quality education. Either they lack schooling altogether, or what they do have access to is insufficient to help them gain the basic skills needed for success in today global society. We’re not even talking about digital literacy here, which continues to gain importance in its own right, but just the basic ability to read and write. If you can’t read or write,  your chances of being able to find and maintain sufficient employment are quite poor. Getting students in school – particularly girls – is a huge focus of many organizations, but there are also many that focus on increasing global literacy.
Education and Skills 2.0: New Targets and Innovative Approaches, is a book from the World Economic Forum’s Global Agenda Council on Education and Skills. The book discusses some of the many organizations and programs that focus on increasing literacy. Teach.com and the Global Agenda Council have teamed up to create the handy infographic below to highlight some of the key initiatives of these organizations. Keep reading to learn more about these organizations and what they do!

Boosting Global Literacy

These are just some of the organizations that are working to increase literacy around the globe. Maybe you’ve heard of some of them, maybe others will be new to you, but what they’re doing is so important. Take a few moments to check them out.

Pratham

Focuses on students in (mostly rural) India, where less than half of the children in grade 5 can read a grade 2 text. Pratham is an NGO that started in 2005, and is available to more than 700,000 children in about 15,000 villages.

UNESCO’s LAMP Program

LAMP is an acronym for Literacy Assessment and Monitoring Program. The program assesses the quality of literacy on a continuum of age groups in Afghanistan, India, El Salvador, Jordan, Lao PDR, Mongolia, Morocco, Namibia, Niger, Palestine, Paraguay and Vietnam. LAMP encourages the participating countries to evaluate their citizen’s literacy to help determine what may be necessary to improve it.

Indian Institute of Management Ahmedabad and PlanetRead

In India, this non-profit – academic partnership leverages the popularity of Bollywood, music, and subtitling technology to bring mass literacy exposure to citizens. Subtitles on mainstream television makes literacy exposure unavoidable and automatic. The regular reading practice helps those who don’t otherwise have formal education.

Questscope

In Jordan, this program is a collaboration between Dr. Curt Rhodes and the Jordanian Ministry of Education. It is a non formal education program offering school dropouts alternative pathways to vocational programs to help them gain skills and sufficient employment to sustain themselves.

Yoza

In South Africa, Yoza launched in 2009 with an aim to use mobile smartphone technology as a way to bring literacy to wider audiences. While 51% of households don’t own any books and only 7% of schools have a library, 100% of the population has access to smartphones, making them a logical medium for widespread literacy exposure.

Tostan

In 8 countries in West Africa, this non formal education program employs social networking and community involvement to spur meaningful social change. It reaches adolescents and adults with little access to formal education and is led by individuals with the same ethnic and language background as those they are working with.

BBC Janala

The Bangladeshi government and the UK’s Department for International Development run this joint collaboration to reach 24 million English language learners via a multi-platform, self-directed learning initiative for those with little or no English language background. It aims to break down any cultural, financial and psychological barriers to learning English while making it fun.
helping-to-increase-literacy-around-the-world_52e2d77c79d6f
Post Source: http://www.edudemic.com/increasing-world-literacy-infographic/

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EdTech Startups Worth Watching

EdTech Startups Worth Watching

LearnLaunchX is an accelerator program for educational based startups. That means they provide edtech startups with some seed funding, mentors in the field, connections with peers in other startups, and guidance on the product development, marketing, and other business aspects. Basically, they’re an education specific version of a surf instructor who helps you catch your first wave pushing the board into the wave at just the right time.
LearnLaunchX recently announced the latest round of startups that have been selected to participate in the program. There are so many different edtech startups out there that it is difficult to keep track of them all, but if they’ve been selected by a group like the folks at LearnLaunchX, they’re definitely worth a look!
So we’ll get right to the point: here are seven new startups that you should keep your eye on! Check out their products – you might just find something perfect for your classroom!
edtech startups

7 New EdTech Startups To Watch

  1. Book & Table is an educational marketplace for people to create, discover, and purchase personalized courses
  2. Campuscene is a college search platform that serves both applicants and admissions offices
  3. CueThink has created a game called Quantum, which is designed to be a game-based peer-to-peer learning platform for math problem solving
  4. Hstry is a digital learning tool for constructing interactive historical timelines for the digital classroom
  5. QuadWrangle is a software platform for more personal and valuable alumni engagement
  6. Skaffl is a mobile-first teaching and learning platform
  7. UConnect is a campus recruiting platform that seeks to change the way colleges and universities provide career services to their students
Post Source: http://www.edudemic.com/edtech-startups/


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Not All Fun And Games: The Importance Of Student Exercise

Not All Fun And Games: The Importance Of Student Exercise

By Katie Lepi


Kids these days aren’t generally as healthy and active as we’d probably like them to be. Obesity is on the rise. Screen time is on the rise. Outdoor playtime and general physical activity? Those aren’t on the rise for kids. With things like food education taking a backseat to so many other things that our young students have on their plate, the least we can do is try to get our kids engaged in being active. Kids who are active as younger people tend to stay that way as they get older.
The recommended amount of physical activity for a kid is 60 minutes. If they’re spending the bulk of their time in school during the day, how can they get the proper amount of activity? The handy infographic below takes a look at different ways that students can get their recommended dose of exercise. Click on the link above to access the interactive infographic and learn more. As you scroll through the graphic, you’ll see a little pie chart fill up as you learn about the different ways to incorporate physical activity into the school day.
blogSpan

Making School More Active

1. Before School
Take active transportation to school. This can mean that students can walk, bike, take a scooter, or anything else that is you-powered!
A volunteer adult can lead groups of students to school in a walking school bus.  Similar to a traditional school bus, the group follows a set route and picks up students along the way.
Before school programs are a great way to get active in the morning for those who live too far away from school to actively commute. Intramural sports, music, art, and other extracurricular activities would be appropriate here.
2. Classroom Activity Time
Just 15 minutes of vigorous or moderate-intensity physical activity during frequent regular classroom breaks has been shown to decrease body mass index (BMI) in students over a period of 2 years.
Breaks can be taken during or in between lessons for teachers to lead students in movement in the classroom. A classroom can be set up in ways to maximize space for movement and physical activity.
3. Recess
Recess has been shown to have a positive impact not only on the development of students’ social skills but also on achievement and learning in the classroom.
Recess reduces stress, decreases restlessness, teaches conflict resolution and problem solving, and helps develop cognitive abilities. Keep kids moving for the entire recess period.
4. Physical Education Classes
Physical education classes not only have similar health and social benefits of recess, but also educate children on a healthy lifestyle.
Since the passage of the No Child Left Behind Act, nearly half of school administrators (44%) reported cutting significant time from physical education and recess to increase time spent in reading and mathematics. But, children who are more active show greater attention and perform better on standardized tests.
PE time should include a variety of sports, activities, and forms of movement that are novel, appeal most to children, and are geographic.
5. After School Programs
After-school programs should provide opportunities for students to be physically active indoors or outdoors. Programs should include limited sitting and no screen time, and should be supervised by trained staff.
6. Intra and Extramural Sports
Intra and extramural sports provide additional school-based opportunities for organized physical activity. Schools need to offer sports that are not pay to play and are inclusive of all athletic abilities. In the past 40 years, involvement in sports has flourished, not only in the number of students engaged, but also in the range of sports being offered. By providing a wide range of sports to choose from, students with varying interests have the opportunity to participate. Playing sports may lead to the enjoyment of physical activities over the lifetime.

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Post Source: http://www.edudemic.com/get-60-minutes-activity-infographic/

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Powerful BYOD Apps For The Disconnected Classroom

Powerful BYOD Apps For The Disconnected Classroom

By KtBkr4

Are you waiting for more bandwidth in your school or computers in your classroom before you take the plunge into edtech and blended learning?
Wait no more. Based on a study released last Spring by the Pew Research Center, your classroom may not be wired, but your students are definitely connected. In fact, 95% of teens ages 12-17 have access to the internet and by some estimates nearly half of them are carrying around their own smartphones.
With a little bit of effort, some accommodations, and the right blended learning tools, you can deliver motivating and technology-rich learning experiences to the small percentage of students who don’t quite have access at home. Using BYOD and purposeful infusion of edtech tools, you can also successfully incorporate technology into your lessons and activities when not in a 1:1 technology environment.

Each of the tools below are FREE and available on smartphones, tablets and laptop/desktop computers, which means your students can complete their work or connect with you on almost any device. These dynamic and comprehensive tools provide access to ongoing data that will improve teaching and learning in your classroom.
apps

Edmodo

Establish Your Communication Hub
Using Edmodo as the hub of your student’s online learning provides a place that keeps students organized and connected both in and out of the classroom.
Create an account on Edmodo and use it as your online home base with all of your students. Students create their own account and enroll in your class. You can post your assignments, poll your students, share videos, divide students into learning groups, give quizzes, and maintain a calendar of events. By posting the daily agenda and links to resources, absent students can connect from anywhere and get started on make-up work.
Learning becomes social and visible using Edmodo: students can share their ideas in online discussions, post their work to receive comments from classmates, and receive instant scores on quizzes. Students can submit assignments to you through Edmodo that you can view, grade and even annotate. Parents can also access Edmodo by creating an account and linking it to their child’s account to keep track of their child’s progress.
Edmodo’s infrastructure keeps students and teachers connected, extending the boundaries of the class period. High school Choral teacher, Carolyn Placa has her students use their personal devices in class to record their singing and upload to Edmodo for peer review as homework, and high school German teacher, Vicky Matthew, keeps her students communicating outside of the classroom by posting resources and having her students respond in German, practicing their budding language skills. Also, Edmodo’s partnership with other edtech companies such as No Red Ink, Pixton, and Dogo News, enables your students to access a plethora of other online tools through their Edmodo accounts. No need to remember multiple logins and passwords!
Again, Edmodo is accessible on almost all devices so you can leverage your students’ connectedness to get started and stay organized using tech in your classroom.

Curriculet

Make Reading Interactive
Curriculet offers an amazing digital reading platform that fundamentally changes how you assign and track student progress on any reading assignment you include in your curriculum. Use Curriculet to place a layer of Common Core aligned questions, quizzes, videos, images, and text annotations on top of any text you teach from novels to Science labs, primary documents to current event articles.
As students read on Curriculet, questions and quizzes jump out of the text. Students can get the definition of any word they encounter by double-clicking/tapping on it, and they can annotate the text as they read. When they read on Curriculet, students get instant feedback on their comprehension of the text and can access videos and images that make the text more meaningful. Teachers can customize the annotations, questions, and quizzes, so you can better meet the needs of your students. Hank Klos, a high school History teacher uses Curriculet in a limited-access to tech classroom, explaining, “ I utilize Curriculet as a homework tool for my AP United States History classes with primary documents. By doing it this way I have found that all the students have access to “some” type of device to accomplish the tasks.”
There are already hundreds of “ready-to-teach” layers available on the site for popular novels, poems, news articles, and primary resources. If you can’t find the text you want to teach in their store, you can easily upload your own documents or grab content like news articles from the web. They also recently announced a partnership with HarperCollins <http://www.curriculet.com/blog/new-harpercollins-titles-available-curriculet/> allowing you to essentially rent many of their most popular copyright protected ebooks for as low as .99¢ per student per text. Public domain texts will always be free on Curriculet. For districts that are budget-conscious, Curriculet meets their needs for providing resources for their students, as English teacher Natalee Stotz can attest, “Curriculet opens up a world of literature to my classroom that I might otherwise not have access to. We are a small school with little money. By using Curriculet, I am able to provide all students with access to texts as well as teaching tools.”
Best of all, you get data reports showing you who read the text and completed the embedded questions and quizzes and who did not. You can also track student understanding and mastery of Common Core standards. Morgan Toal, a high school English teacher, uses Curriculet to track reading assignments, stating, “ I’ve used it for our most recent unit on drama – my students scored better overall using Curriculet to read the material, and I’ve tracked all that data so I know it’s true! Since my students love technology, but not everyone has the ability to use a computer at home, homework is given as two options: the traditional textbook route, or several informational texts via Curriculet. Homework scores have skyrocketed and my students really enjoy reading the articles.”
Curriculet is browser-based and can be accessed on any browser-enabled device from smartphones to tablets to laptops. Students can start their reading assignment in your classroom and finish it on their smartphone while riding the bus. No more excuses about forgetting books in lockers or losing photocopies of articles. By using Curriculet on a personal device, students can have just about any text readily available at their fingertips.

ClassDojo

Keep Students Invested
There is a reason why ClassDojo is growing like wildfire. ClassDojo makes it easy to hold students accountable in your classroom for good decision making and behavior.
Using their simple interface, available on any computer or mobile device, you can award your students points for the decisions and behaviors you want to reinforce and deduct points for choices and behaviors that are disruptive or off-task.
It is simple and quick to add custom behaviors on both the positive and negative side so that the tool fits your classroom goals and expectations. Liz Calderwood, a Middle School science teacher uses Class Dojo on her teacher computer and iPad during labs stating, “I use it to ensure that the lab groups are focused, on task, following the safety rules and not disrupting other groups. I have created different positive and negative awards that correspond with the behaviors that I am trying to enforce or deter. As the students are working, I walk around giving out positive or negative awards. The points are then added to their lab grade.” Class Dojo can also be used for test reviews according to Calderwood, “I play a Jeopardy style review game where each team picks an avatar, and I use Class Dojo to keep track of the team scores.”
Students and parents can create accounts using a code you give to them. By all accounts, students and parents are eager to login at the end of the day to see how they did that day and over time.


Khan Academy

Flip and Blend Math Instruction
The first breakthrough tool for blending learning and flipping instruction in your classroom is still the go-to product for delivering Math instruction by leveraging student connectedness. Khan Academy offers an unsurpassed breadth and depth of Math content including videos and problem sets for third grade through college level Math classroom. They also offer additional content for the Humanities, Science, and Coding.
A healthy library of videos providing instruction are easily watched and accessed on any device. The personalized learning engine automatically creates problem sets based upon the student’s performance, providing continuous feedback on student progress and encouragement to persist to mastery. Heather Beattie, a MIddle School Math teacher, uses Khan Academy for supplemental learning to strengthen previously taught math skills and provide practice for new skills, stating “I can see their progress, their answers to all of their questions, and I can see if they are struggling. It gives me a lot of visibility into how they are approaching questions. For homework assignments, I make them due in a week so that students who don’t have a computer at home can use the library.” Beattie has even used the Spanish version of the Khan Academy for her ESL students. Students can show their math skills no matter the language!
Students can create an account independent of your class, or join your class or group so that their progress is available to you in helpful reports. Both students and teachers can earn badges celebrating usage milestones and achievement.

Purposeful EdTech Infusion

Teaching in a 1:1 environment provides limitless learning opportunities for educators and students, but having limited technology in your classroom should not inhibit your ability to purposefully use technology in a limited-access or BYOD classroom. Using free tools such as Edmodo, Curriculet, Class Dojo, and Khan Academy, you and your students can stay connected and engage in interactive digital learning.
Post Source: http://www.edudemic.com/byod-apps-classroom/

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