Showing posts with label students. Show all posts
Showing posts with label students. Show all posts

Wednesday, 28 May 2014

Powerful Antidote for Students

I was fortunate to teach in a 1:1 laptop classroom for seven years. In my classes, students took daily notes on computers, did research, wrote essays, created various multimedia publications, and worked on collaborative projects.
Yet I knew that if I wasn’t watching their screens, my students would at some point be doing something they were not supposed to be doing. So, while I was thrilled with the tremendous educational content available to my students, I was concerned with the less-than-desirable elements pervasive on the Internet. Today, I stroll through many schools that are using technology extensively, and invariably I see students using computers for Facebook, IM, playing games, checking sports scores, and all manner of other “evil” things. (BTW, this is as true in middle school classrooms as it is in graduate schools.)
Many teachers I encounter have decided that they need to crack down on — if not entirely eradicate — screen distractions in their classrooms. (A minority of teachers accept it as a form of 21st century doodling.) So, I regularly get questions from teachers asking if they can lock students into apps (yes, that’s possible) or watch student laptop screens remotely (yes, that’s possible, too).
Study-Students-With-iPads-Perform-Better-School
Yet, I rarely indulge in discussions of “Big Brother” tools and strategies. Instead, I ask teachers to consider the most important truism regarding screen distractions:


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Tuesday, 27 May 2014

Learning and Literacy by Games

James Paul Gee is one of the renowned scholars and authors in the field of New Literacies Studies. Most of Gee's work over the last few years focused on the study and analysis of digital and video games. His book " What Video Games Have to Teach Us About Learning and Literacy" is a culmination of his work in this field.

In this book, Gee analyses some popular games such as first-person shooter games, fantasy role-playing games, real-time strategy games, and simulation games and draws out a set of learning principles that are embedded within these games and which make them  more engaging, challenging, and ultimately fun to play. Comparing the kind of learning that takes place in these gaming affinity spaces to the one that take place in school environments, Gee found out that the "levels of textual and cognitive interaction in traditional schooling are decidedly wanting" (Kalantzis & Cope,  "Literacies" ).

Gee contends that gaming affinity spaces where gamers get to virtually meet and discuss the content of their games, help each other solve game-related problems, these spaces are multimodal sites of literacy in which students navigate narratives as powerful as any in the literary canon." They do this as character, as players, as actors in the narrative. They negotiate text and image."

Upon the analysis of several video games , Gee sketched out some of the main benefits these games have for learning and literacy. The table below taken from Literacies(a book I am reading this week) features some of them.






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Free Moocs

The summer vacation is around the corner and while it is a great time for us to have a break from the classroom routine, it is also the convenient time for us to do things we always wanted to do but we were not able to because of lack of time and busy time schedules.You might have plans for some freelance reading, learning a new digital literacy, writing a short story...you name it, but whatever your plans are you should always keep in mind that as teachers we are constantly looking for new opportunities to expand our knowledge and grow professionally. Your plans should always operate within this framework.


Image source: https://www.flickr.com/photos/gforsythe/



Yes summer vacation is a golden opportunity for you to learn new things and MOOCs ( Massive Open Online Courses) are among the top choices I would recommend. If you haven't tried a MOOC before then grab one this summer and explore the learning experience it provides. It is definitely worth trying. Open Culture features a list of more than 800 MOOCs from top universities from all around the world. The majority of these MOOCs offer " certificates" or " statements of completion" (not a university credit). You can sift through this list and pick out the ones that interest you. Courses in these MOOCs are organized by start date and some of these courses (called evergreen) are not time bound and you can start them anytime you want. Evergreen courses are featured in the bottom of the list.




If you find the number of the MOOCs featured in Open Culture too overwhelming then consider this curated list I made specifically for teachers and educators. These are some great MOOC courses that  will start next June.


  1. Technology in A Foreign Language Class (NI) - Canvas Network - June 3 (5 weeks)
  2. Tangible Things: Discovering History Through Artworks, Artifacts, Scientific Specimens, etc. (CC) – Harvard on edX – June 2 (5 weeks)
  3. 5 Habits of Highly Creative Teachers (NI) - Northwest Colorado BOCES on Canvas - June 2 (5 weeks)
  4. Understanding Research Methods (SA) – University of London on Coursera – June 2 (6 weeks)
  5. Programming for everybody
  6. Model Thinking (CC) – University of Michigan on Coursera – June 2 (10 weeks)
  7. Evolution: A Course for Educators (NI) – American Museum of Natural History – June 2 (4 weeks)
  8. Education in a Changing World (SA) – Open2study – June 2 (4 weeks)
  9. Teaching Adult Learners (SA) – Central Institute of Technology on Open2study – June 2 (4 weeks)
  10. Decision Skills: Power Tools to Build Your Life (NI) - Decision Education Foundation on NovoEd – June 16 (6 weeks)
  11. Crafting an Effective Writer: Tools of the Trade (SA) – Mt. San Jacinto College on Coursera – June 20 (5 weeks)
  12. The Addicted Brain – Emory on Coursera (NI) – June 23 (8 weeks)
  13. Teaching Goes Massive: New Skills Required (NC) – University of Zurich on Coursera – June 23 (3 weeks)
  14. Assessment and Teaching of 21st-Century Skills (SA) – University of Melbourne on Coursera – June 30 (5 weeks)



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Saturday, 24 May 2014

Pillars of Digital Literacy

Essential Elements of Digital Literacy
  • Cultural – Look at the context in which the literacy is situated
  • Cognitive – How do we think when we are using a device (vs when we are not)?
  • Constructive – We should aim to use technology in a constructive (vs a passive) way
  • Communicative – We should be using technology to enhance our communications
  • Confident – You need to be confident to jump in feet first and explore/use/master/learn technology
  • Creative – Using technology in the classroom requires some creativity and risk taking – don’t stick to the basics when you can test out a new idea or use for technology
  • Critical – You need the ability to look at the technologies you’re using (and what you’re using them for) with a critical eye
  • Civic- We should be using the technologies available to us for greater good (which can be widely defined)




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Tuesday, 20 May 2014

New Learners vs New Teachers

I am actually reading a book by Kalantzis Mary and Bill Cope entitled "Literacies". In this wonderful work, the authors take you into an eventful journey back into the history of literacy and guide you through the major changes that marked the use of literacy in each era and how teaching pedagogy has been shaped by the meaning that literacy takes in each of these eras. The book also outlines four major approaches to literacy : Didactic literacy , authentic literacy, functional literacy, and critical literacy. Each of these approaches has its own ramifications in education and pedagogy. I will write more in details about these four types of approaches in an article to be published in the few coming weeks.

As I was reading "Literacies" I came across this wonderful chart that captures the essence of the thinking and values that lie behind the new assigned roles of teachers and student. These roles are informed by the new conceptions of literacies which regard learning and teaching as a collaborative process of meaning making.



Table taken from " Literacies"


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Stages of Learning

The idea that different students may learn differently (otherwise known as ‘learning styles) is a pretty hot-button issue. In fact, I don’t think any other topic has garnered us such a large amount of hate-mail, even though we’ve tried to approach the topic from both sides of the argument.
That said, regardless of how you feel about whether different learning styles exist or not, there are many things that teachers have tried out over the years to see what works best for them and for their students.
Call it trial and error, or experiential research, perhaps. The handy infographic below talks about the stages of learning, and how to approach teaching in a way to best help students learn. Specifically geared towards reading assignments, the ideas in the graphic can be extrapolated and used for almost any subject or type of project/learning material! Keep reading to learn more!

Teach Towards Learning

Getting students in the best frame of mind to learn efficiently can be achieved with a few strategic steps. For a reading assigment:
Before Reading: 
  1. Offer a preview
  2. Let them ask questions/ask them questions
  3. Have them make predictions
During Reading:
  1. Clarify for them as necessary
  2. Let them ask questions/ask them questions
  3. Work on vocabulary
After Reading:
  1. Encourage (require!) reflection
  2. Let them ask questions/ask them questions
  3. Have them summarize

Stages of Learning

  1. Declarative
  2. Procedural
  3. Conditional
  4. Metacognitive
Students Will Be Able To:
  1. Name learning strategies
  2. Know how to use learning strategies
  3. Know when to use learning strategies
  4. Know why they are using learning strategies
stages-of-learning_506f4bebb97a6


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Tuesday, 13 May 2014

Know about innovative teachers

Not too long ago, PBS Learning Media announced the latest round of educators selected for the 2014 PBS LearningMedia Digital Innovators program. We’ve talked about it in past years, but if you’re not familiar, the program rewards tech-savvy K-12 educators from across the country who are serving as leaders in the education technology space and incorporating digital media in classrooms to promote student engagement and achievement through year-long hands-on and virtual professional development opportunities.
100 educators were selected for the program, and 16 of these were designated as as “Lead PBS LearningMedia Digital Innovators”. So what makes a leading digital innovator? You can read about all 100 of these awesome teachers here. We’ll give you a quick snapshot of the “Lead” folks below. To read their entire bio and to see the entire list, see the link above.
If you’re interested in applying to become one of these digital innovators, check back to their website for details for the next application period. The This year’s folks receive year-long professional development opportunities that include virtual trainings, access to premium and exclusive resources, and invitations to special events. In addition, the top 16 “Lead Innovators” will serve as leads of the program and will receive an all-expense paid trip to Washington, DC, to participate in a two-day digital education summit where participants will engage in hands-on learning, collaborate with peers and hear from digital technology thought leaders.
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How to prepare for Class


Below is a cool graphic I have had in my bookmarked list for sometime now but never had the chance to post it till this weekend. The visual below features six handy tips for students to prepare for class. While the tips are not something that you did not know before but having them aggregated in a such a visually appealing format would make out of them a great poster to use with your students in class.


how to prepare for class


    Source: https://www.organizeyourstuffcontest.com/index.cfm

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