Showing posts with label US. Show all posts
Showing posts with label US. Show all posts

Wednesday, 28 May 2014

Free Maths Worksheets for Teachers

Math Aids is undoubtedly a treasure trove of free dynamically created math worksheets. It features more than 895 unique worksheets for all grades from kindergarten to grade 12. These worksheets are organized into 74 math topics all of which are accessible through the left hand column.





Math Aids is free to use and does not require any sign-up. Just head over to its main page and sift through the topics listed on the left. Each of these topics features a wide variety of worksheets. The great thing about these worksheets is that they come in a format that allows you to customize them on site by adding text, changing values..etc to suit your specific teaching needs. After you finisih customizing your worksheets you can then print or download  the PDF version which usually includes answer keys.





Math Aids does not only provide you with ready made high quality math worksheets but also allows you to create your own worksheets to use with you students. If you are a math teacher, a parent or home schooler interested in measuring your learners mastery of basic math skills or giving them extra practice, then Math Aid is definitely a must have.




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Powerful Antidote for Students

I was fortunate to teach in a 1:1 laptop classroom for seven years. In my classes, students took daily notes on computers, did research, wrote essays, created various multimedia publications, and worked on collaborative projects.
Yet I knew that if I wasn’t watching their screens, my students would at some point be doing something they were not supposed to be doing. So, while I was thrilled with the tremendous educational content available to my students, I was concerned with the less-than-desirable elements pervasive on the Internet. Today, I stroll through many schools that are using technology extensively, and invariably I see students using computers for Facebook, IM, playing games, checking sports scores, and all manner of other “evil” things. (BTW, this is as true in middle school classrooms as it is in graduate schools.)
Many teachers I encounter have decided that they need to crack down on — if not entirely eradicate — screen distractions in their classrooms. (A minority of teachers accept it as a form of 21st century doodling.) So, I regularly get questions from teachers asking if they can lock students into apps (yes, that’s possible) or watch student laptop screens remotely (yes, that’s possible, too).
Study-Students-With-iPads-Perform-Better-School
Yet, I rarely indulge in discussions of “Big Brother” tools and strategies. Instead, I ask teachers to consider the most important truism regarding screen distractions:


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Tuesday, 27 May 2014

Top Education Systems In The World

Pearson recently released their global report on education (which we also looked at last year). This report takes a look at major factors in education, such as expenditure per student, GDP, graduation rates, etc. South Korea topped the rankings again this year, but Finland – well known for its excellence in education – fell to 5th place.
Take a gander at the graphic below (from the report summary) to see where each country falls in the rankings. If you want to toy around with the statistics and see what factors are influencing each country in each area, you can take a few minutes to play around with the interactive graphic of cognitive skills and educational attainment.
Some of the key findings of the report are as follows:
  • East Asian nations continue to outperform others. South Korea tops the rankings, followed by Japan (2nd), Singapore (3rd) and Hong Kong (4th). All these countries’ education systems prize effort above inherited ‘smartness’, have clear learning outcomes and goalposts, and have a strong culture of accountability and engagement among a broad community of stakeholders.
  • Scandinavian countries, traditionally strong performers, are showing signs of losing their edge. Finland, the 2012 Index leader, has fallen to 5th place; and Sweden is down from 21st to 24th.
  • Notable improvements include Israel (up 12 places to 17th), Russia (up 7 places to 13th) and Poland (up four places to 10th).
  • Developing countries populate the lower half of the Index, with Indonesia again ranking last of the 40 nations covered, preceded by Mexico (39th) and Brazil (38th).

Ranking the World’s Educational Systems

We’ve just listed the first 10 below – scroll through the whole graphic to see all of the countries examined in the report.
  1. South Korea
  2. Japan
  3. Singapore
  4. Hong Kong
  5. Finland
  6. UK
  7. Canada
  8. Netherlands
  9. Ireland
  10. Poland
Screen Shot 2014-05-13 at 4.54.01 PMScreen Shot 2014-05-13 at 4.54.25 PMScreen Shot 2014-05-13 at 4.54.46 PMScreen Shot 2014-05-13 at 4.55.05 PM



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Saturday, 24 May 2014

Pillars of Digital Literacy

Essential Elements of Digital Literacy
  • Cultural – Look at the context in which the literacy is situated
  • Cognitive – How do we think when we are using a device (vs when we are not)?
  • Constructive – We should aim to use technology in a constructive (vs a passive) way
  • Communicative – We should be using technology to enhance our communications
  • Confident – You need to be confident to jump in feet first and explore/use/master/learn technology
  • Creative – Using technology in the classroom requires some creativity and risk taking – don’t stick to the basics when you can test out a new idea or use for technology
  • Critical – You need the ability to look at the technologies you’re using (and what you’re using them for) with a critical eye
  • Civic- We should be using the technologies available to us for greater good (which can be widely defined)




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Flipped Learning

Just come across this wonderful visual entitled "Growth in Flipped Learning" and want to share it with you as well. The visual is created by Sophia and Flipped Learning Network and features some interesting stats about the actual use of flipped learning methodology.

According to the Flipped Learning Network,  Flipped learning is  "a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter. "

Snapshot taken from Sophia's graphic



Here are some of the highlights from this graphic :



  • 78% of teachers have flipped a lesson in 2014
  • 96% of teachers who have flipped a lesson or unit would recommend that method to other teachers.
  • the majority of flipped teaching still occurs in high school
  • 9 out of 10 teachers noticed a positive change in student engagement since flipping their class.
  • 71% of teachers stated improved grades since using flipped classroom
  • Close to half of teachers flip their class 1 or 2 times a week showing it doesn't need to be on everyday activity
  • 93% of teachers who are flipping their classroom started as their own initiative.
  • 74% of teachers said that their flipped learning efforts are supported by their school administration



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Integration of Games in Teaching

Games are ubiquitous digital activities that students , regardless of their grade level, engage in online. They play them on their computers, smart phones, with each other and with others they have never met. Several scientific studies published in this regard speak for the advocacy of game integration in education (see the list of resources at the end of this post). I have spent sometime reading some of these studies and came up with the list below featuring the main reasons why you need to consider using games in your teaching.






1-   Games  combine  activities that require movement, listening, speaking, reading, and writing. As such games activate both the right and left sides of the brain. According to Judy Dodge (author of 25 Quick Formative Assessments for a Differentiated Classroom, 2009), "If you're only listening, you're only activating one part of the brain, but if you're drawing and explaining to a peer, then you're making connections in the brain."

2- Gaming activities stimulates kids brain., and as Ben Mardell, PhD( researcher with Project Zero at Harvard University) argues : kids learn through all their senses and they like to touch and manipulate things".

3-  Students have different learning styles and games can cater to all these styles: auditory, kinaesthetic, tactile, and visual learners.

5- Games enhance students motor skills coordination, an essential element for carrying on functional activities throughout their entire lives.

6- Situated learning (local learning or inside learning) is greatly enhanced through game play.

7- Virtual game environments provide learners with an immersive experience that encompasses frequent opportunities for reflection and collaborative meaning construction.

8- According to Richard Van Eck, Games and play can be effective learning environments not because they are fun but because they are : immersive, require the player to make frequent important decisions; have clear goals, adapt to each player individually; and involve a social network.

9- Their social and experiential natures make out of games ideal activities for developing memory, understanding, and problem solving.

10- Most of popular games develop communities around them. These communities are what James Paul Gee called "affinity space". In these gaming affinity spaces, gamers get to share ideas, use group problem-definition and problem solving, socialize and develop social skills .

11- According to SRI Study released a year ago, games particularly digital games can improve students achievements in areas of Math, Science, engineering, and technology.

I also invite you to check the infographic below to learn more about how games help students learn.


benefits of gaming in education





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Friday, 23 May 2014

Learning Trends

Blended learning can tick a lot of boxes for a lot of different teachers who teach in potentially quite different scenarios. From 1:1 classrooms and schools with plenty of iPads to BYOD classes filled with different types (and amounts) of technology, blended learning can help nearly every teacher make learning more personalized and more interesting for their students.  Implementing a blended learning program in your classroom can be a great way to put the technology tools you have – whatever they may be – to use. The handy infographic below takes a look at 10 blended learning trends that are showing up in today’s classrooms. Keep reading to learn more!

10 Blended Learning Trends

  1. The student-centered learning experience – focus on the students rather than on the teacher offers a more inquiry driven and experiential learning experience
  2. Soaring numbers of digital learners – the number of students participating in classroom-only education is shrinking (albeit slowly) while the number of students participating in some type of online learning is steadily growing (despite making up a much smaller percentage of students)
  3. Building higher order thinking skills – students are required to look at information more critically rather than just trying to memorize what is presented to them in class
  4. Realizing benefits for both teachers and students – this approach benefits not only the students, but teachers too!
  5. A framework for data-driven decision making in education – a blended approach offers more data and information for teachers, administrators, and parents to make more informed decisions
  6. A personalized learning approach – by a lean, blended and interactive approach
  7. Productive gamification – bringing students to deeper learning
  8. The mobile world is where learners live now – more so for personal than school use
  9. Students have personal access to mobile devices – smartphones, tablets, laptops and digital reading devices trump desktops
  10. The need for more broadband – 72% of schools in the US lack the broadband access they need to support digital learning
10 blended learning trends


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